![]() ![]() ![]() Released in 1984, the game was simultaneously developed for both the Apple II and Commodore 64, with DOS and Atari 8-bit versions to follow. Blowing up a chest with ammunition in it caused a secondary explosion so big that it ended the game.Ĭastle Wolfenstein and its sequel is considered by many to be a prototypical stealth game, a genre that wouldn't become popular until a decade later in the 1990s.īeyond Castle Wolfenstein, 1984 Developer/Publisher: Muse SoftwarePlatforms: Apple II, MS-DOS, Atari 8-bit family, and Commodore 64īeyond Castle Wolfenstein is the direct sequel to Castle Wolfenstein. But you had to be careful, because treasure chests could be destroyed too, and one of them might contain the War Plans. Sometimes you would need to blow up wall in order to access a secret area. They were also a lot tougher to kill, requiring multiple shots or a grenade to take out.Īnother aspect of the game included the fact that, with the exception of the outer frame and stairs, all the walls could be destroyed with grenades. SS Guards, on the other hand, could see through disguises and would chase players from room to room. In other words, they knew exactly where their jobs began and ended, and didn't deviate from it. They were also quick to surrender, and wouldn't leave a room to chase after you. They would only react to loud sounds or if they spotted you wandering around without a uniform, but they wouldn't look at you twice if you wore a disguise. There were two types of soldiers: SS Stormtroopers and Guards. Firing a gun used up ammo, which was scarce resource, and raised alarms if another guard was present. Each successful escape raised the player up one rank, which made each new playthrough more difficult.Ī standout feature, given what Wolfenstein would eventually become, was that shooting enemies was generally discouraged. Then they had to locate the plans and make their way back through the maze to escape alive. Players were challenged to infiltrate the castle by sneaking past guards, impersonating Nazi soldiers, and killing enemies when necessary. This 2D top-down shooter was a stealth game that took place in a World War II setting. The original Wolfenstein released for the Apple II by Silas Warner of Muse Software in 1981, and it was later ported to other systems.
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